Author Topic: Aliens: Colonial Marines - due 2008  (Read 2061 times)

  • Offline Eagle

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Re:Aliens: Colonial Marines - due 2008
Reply #15 on: March 08, 2008, 18:59:03 PM
Quote from: FaT LeoN
Sentry guns own!¬

...especially the screen-used prop. http://www.propstore.com/sentrygun.htm

More at http://www.propstore.com/collectionindex.htm

:)

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  • Offline Clock'd 0Ne

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Re:Aliens: Colonial Marines - due 2008
Reply #16 on: March 09, 2008, 01:47:08 AM
Quote from: Chris H
Quote from: Sweenster
Quote from: Chris H
Sok dude, well just take off and nuke the site from orbit, its the only way to be sure.


The game would be a bit boring though... over in 2 mins....


Yep, because Aliens is over in 2 mins after they decide to take off and nuke the site from orbit....

At least make an effort to keep the banter going...   -)


Actually Id bloody love something like that to be in the game. Set a destruct going and have to get out of the complex as fast as possible before your 15 minutes is up. Queue the score and youd have a top notch final episode.

  • Offline zpyder

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Re:Aliens: Colonial Marines - due 2008
Reply #17 on: March 09, 2008, 15:38:53 PM
Didnt someone here have a replica pulse rifle?

I was just dusting off my 1979 Kenner alien and got curious as to how much they were going for on ebay ><

  • Offline Eagle

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Re:Aliens: Colonial Marines - due 2008
Reply #18 on: March 09, 2008, 22:59:43 PM
Quote from: zpyder
Didnt someone here have a replica pulse rifle?

Quite a few bits and bobs from the film... :)





Im a little Blade Runner-heavy too. ;)





 8-)

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